Exports
Server Exports 🖥️
➤ AddStress
📌 Adds stress to a specific player.
exports["nrg_stress"]:AddStress(source, value)
source
(number) – Player server ID.value
(number) – Amount of stress to add.
✅ Example:
exports["nrg_stress"]:AddStress(1, 15)
➡️ Adds 15 stress points to player ID 1.
➤ SetStress
📌 Sets a specific stress value for a player.
exports["nrg_stress"]:SetStress(source, value)
source
(number) – Player server ID.value
(number) – Exact stress level to assign.
✅ Example:
exports["nrg_stress"]:SetStress(1, 50)
➡️ Sets the stress level of player ID 1 to 50.
➤ SetStressProof
📌 Grants or removes immunity to specific stress sources.
exports["nrg_stress"]:SetStressProof(source, name, value)
source
(number) – Player server ID.name
(string) – Stress type:Shooting
,CarCrash
,Fight
,FastDriving
,SeenPedKilled
.value
(number) –1
for immune,0
to disable immunity.
✅ Example:
exports["nrg_stress"]:SetStressProof(1, "Shooting", 1)
➡️ Grants player ID 1 immunity to stress caused by shooting.
➤ SetTemporaryProof
📌 Temporarily reduces incoming stress for a player.
exports["nrg_stress"]:SetTemporaryProof(source, percent, time)
source
(number) – Player server ID.percent
(number) – Percentage reduction (e.g., 50).time
(number) – Duration in seconds.
✅ Example:
exports["nrg_stress"]:SetTemporaryProof(1, 50, 10)
➡️ Reduces stress gain by 50% for 10 seconds for player ID 1.
Client Exports 👨🏻💼
➤ AddStress
📌 Adds stress to the local player.
exports["nrg_stress"]:AddStress(value)
value
(number) – Amount of stress to add.
✅ Example:
exports["nrg_stress"]:AddStress(10)
➡️ Adds 10 stress points to the local player.
➤ GetStress
📌 Retrieves the current stress level of the local player.
local stress = exports["nrg_stress"]:GetStress()
Returns: number
– Current stress level.
✅ Example:
print("Current stress:", exports["nrg_stress"]:GetStress())
➡️ Prints the local player’s stress level to the console.
➤ SetStress
📌 Sets the local player’s stress level.
exports["nrg_stress"]:SetStress(value)
value
(number) – Stress level to assign.
✅ Example:
exports["nrg_stress"]:SetStress(20)
➡️ Sets the local player's stress level to 20.
➤ SetStressProof
📌 Grants or removes immunity to a specific stress source for the local player.
exports["nrg_stress"]:SetStressProof(name, value)
name
(string) –Shooting
,CarCrash
,Fight
,FastDriving
,SeenPedKilled
.value
(number) –1
for immune,0
to disable.
✅ Example:
exports["nrg_stress"]:SetStressProof("FastDriving", 1)
➡️ Grants immunity to stress from fast driving.
➤ SetTemporaryProof
📌 Applies temporary stress reduction to the local player.
exports["nrg_stress"]:SetTemporaryProof(percent, time)
percent
(number) – Percentage reduction.time
(number) – Duration in seconds.
✅ Example:
exports["nrg_stress"]:SetTemporaryProof(30, 5)
➡️ Reduces stress gain by 30% for 5 seconds.
➤ GetStressProof
📌 Returns the current immunity settings for the local player.
local proofTable = exports["nrg_stress"]:GetStressProof()
Returns: table
– Immunity flags for each stress type.
✅ Example:
local proof = exports["nrg_stress"]:GetStressProof()
print(json.encode(proof))
➡️ Displays the player's current immunity configuration.
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